So I’ve been kind of working on this for about two days now and I can’t seem to get that rim to give off a glow that I’d like. Originally I’d like to have something of the sort like the first picture http://images4.alphacoders.com/287/287066.jpg that I googled. I feel like I’m almost there, but I’m having the most difficult time creating a glowing material in cycles that wouldn’t light up the whole planet (i.e. emission on rim). Goal is to have that glow without the need for post-processing. If anyone would like to toss in an idea I’m all eyes.
1.1: First render pass with current node to give off the rim light illusion. Plan is to have a hazy, aura, looking emission attached.
1.2: Node setup for the rim light. Original thought was that since I can separate the rim light by removing the transparency node I could mix in emission/blur, but it didn’t work out too well. Whole planet was enveloped in a very bright blue ball instead.