Planet Texture - Desperately need help

Hey guys!

I REALLY need help with this.

I’m trying to make a great looking planet, see, and it wont work.

I’m using a single UVSphere, and the final image in this tutorial: http://gallery.artofgregmartin.com/tuts_arts/making_a_planet.html

Now, no matter what texture stetching setting I use (Cube, Sphere, Flat or Tube) it doesn’t work.

So, I cut out as much of the black around the edges as I could, and it still didn’t work.

Then I tried stretching it to 720 x 360 in the hopes that it would encircle the whole sphere correctly.

Nope.

So, can anyone make a sphere for the planet, with that texture (Or one just as good-looking) and send me the .blend OR point out how to do it myself?

Thanks!

-Eric

The trick you are missing is UV texture mapping. It’s fine for lots of things to just apply a material with a photo, but if you want to really paint an object thats the key.

There are lots of tutorials floating around, and the process is easy once you get used to it.

Maybe the gas layer that they are showing in that PS tut could be done with a second (outside) sphere alpha’d way down .

You won’t be putting the gradation in on your texture map, let Blender do that part.

Okay…
Any links to good UV Mapping tutorials, especially ones that deal with spheres? I’m looking through the tutorials list, but haven’t found any really good ones yet.

Any recommendations?

Sorry for the double-post, but…

Anyway, I tried this tutorial:

http://oldsite.blender3d.org/showitem.php?id=20

And it sort of worked.

Except that the image STILL stretches, and I have no idea why.

Anyone have a specific tutorial that is EASY, step-by-step and works for spheres?

Okay.

I’ve gone through every single UV tutorial that was in english, all the way through, and it STILL hasn’t answered my question.

This is getting very frustrating.

So! Now my problem is:

Either the UV map STILL causes the image to stretch, and therefore doesn’t work

OR

The UV map has the whole image, black-crappy edges and all (since it’s a circle texture, but a square picture) and doesn’t wrap it at all.

Could someone PLEASE, make a .blend using the final image from the linked tutorial I mentioned above that has the sphere with a working texture, so I can see how it’s done?

Thanks.

-Eric (Has yet to encounter a tutorial that answers his problem)

It helps to have textures that are divisable by 64… and twice as wide as high… eg: 64X128, 128X256 etc. The larger your image and the higher the DPI the less likely to stretch.
And they should be seamless. Search google for tuts to generate them in 2D apps.

http://gw.marketingden.com/planets/planets.html

http://www.3dlinks.com/textures_free.cfm

I should add that this is a common problem in 3D as the top and bottom of the image (which are the same length, in pixels, as the middle have to be wrapped around the poles. Not impossible with UV.

%<

not exactly a sphere but this might help you out:

http://mywebpages.comcast.net/jmandmc/uvtut/uvtut.html

TorQ

There is no need for UV-mapping to texture a planet.
As Fligh % said, you need a 2:1 sized texture.
Spherical mapping of this image texture should do it.
(I mean, what is spherical mapping usefull for if not mapping to a sphere ? :wink: )
A google search with: texture, planet, earth; should give you a bunch of textures.

Could someone PLEASE, make a .blend using the final image from the linked tutorial I mentioned above that has the sphere with a working texture, so I can see how it’s done?

Here is a working example of a bitmap UV mapped to a sphere.

Not the image from the tutorial, but hey an image is an image and the concept is the important thing…right?

I am slammed for time right now so this is all I could do for you this time thru. but the important thing to notice is that you can put those pixels anywhere you want them and stretch (or unstretch) them to your hearts content.

I included the image that I was demonstrating with, select a face that I did not highlight and hit LOAD in that Shift F10 screen and then browse to it.

You will get it if you play around with it for ten minutes .

Being completely new to blender i found this UV tute incredibly understandable: http://otothegardener.free.fr/tutorials/LittleOTO/anonce/anonce.htm