plarticle edit mode in 2.46

Hi, just wondering if anybody can help me out with the particle system in 2.46. I’m following this tutorial:
http://www.falgor.net/tutorials/jahka_hair/hair_tutorial.pdf
The problem I have is that when I go into particle edit mode I can only select the tip of the parent particles to move them around even though I set several segments. I cannot find an option that allows me to edit other keys, only the tip key. Probably a simple and stupid problem but I can’t see any other obtion that I have missed…
Phlopper

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Hi,
Like in edit mode where you have “vertex”, “edge” and “face” modes, in particle mode you have “path”,“point” and “tip” modes. Change to the “point” mode.

Hi Falgor, how do I change the mode? ctrl + tab doesnt do it like in edit mode. I can see one box under ‘visualization’ where I have ‘point’ selected (out of cross, axis, line, billboard…) but I still only see the tips. Sorry if I’m being thick, I just can’t spot the function anywhere…

on the bottom header you select the vertex line or face mode

Salutations

There is actually a pic of the modes on page 4, and I think I mention it in the tutorial.

Hey, cheers, I managed to find it on bottom header. Falgor, thanks for that tut, it was really helpful, the only tut I could find on the new particle system that was clear enough for me to follow…

Nice to hear it’s been helpful =).

Hi, I have another q, which is also concerning the particle system. I want to make some eyelashes for my character, so I want to emmit particles from just a few faces. I know how to do it with vert groups in the old system, but can’t find where to define a vert group as particle emitter in the new system. anybody know where to find this function?

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make your group with a specific name then create a new particules sytem
system number 2 or more then go the bottom of the third panel Extras - vertex group
and you have to click on the little arrow this will bring up a menu with thename of the group
so you select it and it should work

but what i did was even better i’v Shift - d the faces i wanted and made it independatn of themain mesh and put a particles system on it

anyway it;s your choice
Salutations

Hey Rickyblender, thanks for that, really helped me. I usually like to shift d as well and use seperate emitter. But since it’s eyelashes I would have to join them with the mesh so when I animate the eyelid, the lashes go with it. Unfortunately I have already done all the shapekeys for the mesh which took ages, so now I can’t join anything to it anymore unless I delete all the shapekeys…