I’ve been working for the last few weeks on a concept of a little platformer. The hero is a little red panda.
I am kinda stuck because of its design, I try to give him a nice looking style but it is very difficult !
The story hasn’t been set yet, but basically the purpose is to defeat a band of bad pandas (the black and white ones this time ;)). For now, in each level you have to recover x blue balls in order to have access to the exit.
The original thing in this project is that I would like the player to find “ways” to eliminate the enemy indirectly. In fact, It is not possible to kill them by jumping or by any other “direct” attack. So the player would have to find, for example, an interruptor that activate a rock that would fall over the enemy’s head.
Here is some screenshots of the first level (tutorial level), this is what I’ve done so far. All the in game system (jumping, falling, being hurt and all the animations) are done.
Tell me what you think