Hellouu BH, I have a “little” question… I hope you can help me.
Is there a way to play an animation, an action, but ignoring current time of the scene?.. cause I want to “trigger” an animation based on events… an event could be an object approaching to another object (the distance between them plays an action). My idea is for automate a few tasks instead of animating every object by myself, I’m not a scripter but I can write few lines… I just need some help :(.
Well, that’s all, thanks for reading!!
You probably need some to use the full power of the GE.
In the Logic editor you can make visible 30 scenes, possible to be activated by events … , time indepent or not …
See the small circle under ‘Controllers’ and click on it …
Hey PKHG… I’m not even beginner with the Blender Game Engine so I don’t know where is the small circle that you are talking :s … but maybe the GE could work well… I’ll try.
see the picture
The upper part is in the logic editor without a click then with.
I think that this could be used to solve your wish.
Thanks for the help PKHG, I’ll try to do some BGE’s stuffs.