I have a ugly trouble :), when the player go to a wall do a collision is ok, because is a dynamic actor, but she bounces like a ball, when she touch the wall, she gets back, that must not happen in order to emulate an human…
I have configurated by this way:
Is a woman humanoid, has armature and rigging, has the run and walk actions. The armature is set as Dynamic - Actor - Mass : 100 - Radius : 2.08 (end circle touching feet) - No sleeping (disabled) - Damp 0.0 - RotDamp 0.1 - (none of Do and Rot FH are enabled) - Form : 0.40 - Anisotropic (disabled)
Bounds : Sphere - Compound (enabled)
Sets are incorrect? How must to do.