I’ve been working on a player movement system and I’m trying to tweak it to be similar to player movement from Source games (example: Team Fortress 2). I found their player movement to work good and I’d like to try to recreate it, or something of a similar fashion, for my own game projects.
In the .blend below, the only changes in settings I’ve made is moving the World Gravity setting up to 15 to make things fall faster. So far, the player can run, jump, and crouch (it works more like Sneak than Crouch, currently).
The player can’t move or crouch during a jump mid-air. When the player stops moving, there’s a small bit of slide, but not as much when crouching.
Now what I’d like to ask for are suggestions or tips on how I can improve the current system, I’m pretty sure there’s a few things that could be added or use tweaking. Any ideas would be great.
player movement.blend (91.5 KB)