Playing Action Keys

I have a walk cycle I would like to use on this file “Walker”

it is a translation based walk, so no armatures,
and I have keyframes that I want to become the walk cycle, I can copy the translation data onto paper, and then have the animation be done by using rot and an animation sequencer, like this

But I don’t want to do that with these as I don’t need to make a million versions like the main,
So, how do I play the animation in the game engine? could some one rig one leg for me? I can do the rest if I have an example…

Thanks :slight_smile:
Need help with something I know ? just ask


Walker.blend (593 KB)

Bumpity gigity bumpity goo