Playing with a soccer ball - Updated 5/13/07

I’ve been wanting to do an animation with a soccer ball for a long time and I finally got the courage up to do it. I’m pretty happy with the way it has turned out . . . there seems to me to be something slightly off but I can’t put my finger on it.

Anyway, I thought I’d share it and see what everyone else might think.

http://www.nathandunlap.brickfilms.com/WIP/soccerexercise/soccer_exercise_still.jpg

http://www.nathandunlap.brickfilms.com/WIP/soccerexercise/soccer_exercise-LGM2.mov

(It’s just under a meg.)

Thanks for watching,

LGM

EDIT: Animation updated:

http://www.nathandunlap.brickfilms.com/WIP/soccerexercise/soccer_exercise-LGM3.mov

EDIT2:Animation updated again:

http://www.nathandunlap.brickfilms.com/WIP/soccerexercise/soccer_exercise-LGM4.mov

Nice! Easy 5 stars! :wink:

mm… very, very nice!
only thing “off” i noticed was that on some parts maybe slightly slow… for example where ball drops…

did you use reference? the movement and poses are very good…

.b

awesome work!
easily 5 stars
great anim

Excellent.

The only thing I see that’s “off” is the acceleration-deceleration of the ball in places, most notably when it comes off his back and over his head. As basse said, the drop here seems too slow. This is the only thing I think might be “noticed” by the casual viewer who sees it once only.

A more detailed look, especially viewed in slow-motion, suggests the ball may sometimes have a life of its own. During the behind/in-front passing shot (~1 second mark), the ball seems to curve around the forward leg after it’s left the back foot and then seems to come to a fast stop before he touches it again.

You may need to tweak the rise and fall on the final “knee bounce” too. It’s hard to tell exactly what the problem is but it seems the ball stops very suddenly at the top of its arc. I’m thinking it may hold just one frame too long and therefore “freeze”. The fact there is not motion blur on those one or two frames makes this stand out a little more than it probably should. EDIT: Having said that, it could also be that it doesn’t hang around quite long enough at the top of the curve so it seems to turn too suddenly :slight_smile:

But wow - the character’s movements - arms, legs, head - are very believable. Now, how about some sound effects??? :slight_smile:

Great result, very smooth. Maybe the legs should be a bit longer.

Awesome! Really smooth, realistic movements there!

Perfect, and 5 stars without doubt.

Cuby

pure class :wink:
agree with the other guys, the knees bit (keepy uppies) and the shoulder threw me.

keep it up :wink:

Great work mate!

The last time the ball bounces on his left knee, the ball bounces of too high in my opinion, other than that, really convincing, well done!

Now that is nice. I mean, the others said some good stuff, but they’ve got it covered already, so I’ll just say ‘good job’.

Nice animation!!:yes: Very realistic!

Brilliant, it would be a harsh guy who would give less than 5 stars.

hahaha, good stuff. :slight_smile:

Wow. The motion is really fluid and natural. Excellent work.

This is truly excellent. Looks really alive. Remembers me of some of the demoreels seen on cgtalk.

Yt,

Gunnar

Okay LGM, this is where you tell us it was a belated April Fool’s joke and you really found it on a Pixar, Mo-Cap test site :slight_smile:

The best blender animation I ever seen man!
Could you tell us wich rigg did you use?

5 shiny starts :smiley:

Wow, I did not expect so many replies . . . and so quickly too! I’m glad everyone likes it so much. That’s encouraging.

First off, thanks to everyone for watching this and taking the time to say something. I really appreciate it.

basse, I think you might be right about the timing. I wasn’t sure, but a second opinion (and then AndyD saying the same thing) makes me think the timing needs work. I tweaked the ball falling from behind his neck to his foot and it looks better there now.

Yes, I filmed myself doing this combination of tricks a bunch of times until I had enough clips of myself getting the different parts right. Then I spliced a movie together of all the “good takes” and used that as reference. I tried to follow the timing from that as closely as I could, converting from 30 fps to 24 fps.

AndyD, the ball in fact, does not curve around the front foot. It goes at an angle away from the camera and the guy actually moves away from the camera while chasing it, but because the ball bounces there and the camera’s point of view is from the side rather than front-on, I think I can see what you’re talking about. In slow motion it kinda looks like the ball could be curving there.

Again, technically the ball doesn’t stop until he touches it with his foot and pulls it back, but I know what you mean. It does feel like it’s stopping before he touches it. Now that someone else (other than myself) has noticed that, I know it’s not just me and I’ll work on that bit more. That goes for the knee bounce, too.

It’s so nice to get someone else’s opinion on an animation . . . then you find out which problems are real and which are imagined after watching it so many times.

Roger, the ball bounced that high off my knee in my reference footage . . . and it was kind of a flat ball that I used . . . but if I lowered the ball a bit in the animation the timing would probably be fixed, thus satisfying you and AndyD and improving the quality of the animation all at the same time!

I am surprised at the number of points where I’ve had to deviate from the footage to make it look realistic.

AndyD, you floor me with your second post. I’m flattered. This is where I say it is not a belated April Fool’s, and it’s all hand keyframed. (Besides, wouldn’t you expect a better model from Pixar? Even for a test?)

Fog22, it’s my own rig. It’s very simple. I posted it here:

http://blenderartists.org/forum/showpost.php?p=784386&postcount=7

THAT particular rig has no hands or toes since it was for a different model . . . but it’s not hard to add hands . . . and the legs are a direct copy from Ludwig, so it’s a no-brainer to add the toes back in.

Thanks for everyone for their replies. The ones that picked out problems have helped me, and the others are very encouraging. Thanks.

LGM

exellent… very nice

Fantastic movements.

All the crits have been said above.

Moved to the gallery too.

BgDM