Just testing the feasability of displacement mapping for tire treads.
This is with render subsurf level at 6. It took about 4 minutes to render with all the textures and raytracing enabled.
Awesome. I think it looks a little neater/cleaner without the noise texture. I understand where that was going, but, to me it makes the tire look like a bad render instead of sand.
Humm good point. Also how perfect the track is depends on the type of medium the tire rolls over. Could make an imperfect version of the tread map to use as the tire track. I’d want to use bigger tiles or a single non-uniform map so I don’t get a noticable repetition.
I’ll check out that tute. Thanks Walibie
I think you’re right about the noise sector0.
Too uniform.
Cool so this is what you can do with displacement? Wow. Really like the tire and tread but I think you should (if possible) limit the sand to on a few places on the edge of the tire where it has contact with the ground and not the sides of it. It’ll then be evident that there is a very smooth tire with a substance on it rather than uniformly coating the tire with sand then we think that the sand is actually a part of the surface of the tire. Hope I’ve made myself clear on this.
Anyway overall its a very cool effect & technique.