I really appreciate new features and development of Blender (cycles, b-mesh etc.). Coders are really great!
But it would be great if there was such a focus also other features which in my opinion are fundamental. I am talking about 3d manipulator widget.
In Blender 2.6 (2.5) 3d manipulator still does not work as it was working in Blender 2.4X:
when translating you cannot see a starting point of transform
when rotating you cannot see an angle
when rotating you cannot see gimbal lock - this is really a pain for animation
Hey guys this is really fundamental, in fact this is still left todo in Blender 2.5 features/porting list. It nice to have super new features in Blender but for me it would be great to have fully functional basic tool which everyone uses in fact all the time.
So I am starting this poll whether other users would like to have function 3d manipulator back.
I wish we have 3d manipulator like in 3ds max, cryengine, etc., where you can translate, rotate and scale in two axis at the same time (yea, I know blender can do this (Shift+Z; Shift+X;Shift+Y), but it would be cool have it directly in the gizmo).
Animators tend to depend more on the 3d manipulator in my opinion. Modelers lean toward the keyboard shortcuts, preferring to input transforms numerically. I am more of a modeler, but I think we need to support and refine the manipulator, as it is sort of a standard among 3d packages. And I would miss it when I am animating.
Ctrl+Space to disable the gizmo.
What i really miss is a combo to cycle through the three modes (Grab,Rotate, Scale), instead of clicking on the toolbar at the bottom of 3dview or typing G,R,S, (i must admit that other softwares W,E,R is much more comfortable).
CTRL+click on the gizmo could be a solution.