I’ve got some signals that people here, especially the artists, feel left out in the turmoil of the past week. The conference didn’t provide the internet access we planned, with video accessible difficultly, and no daily articles or reviews published.
Next to that, the code launch caused so much attention, that it seems to be a coders-only project now. 
Especially the lack of internet feedback during the conference is something I really regret. We had planned so much more, but had to fight a lot of other urgent issues. The schedule also whas extremely loaded, with last-minute sessions and speakers dropping in, hardly anyone even had time to sit down and do some reporting.
But we’ll catch up with that. Carsten now is contacting the visitors to collect reports, the video material is being reviewed and edited, and will become available as well.
With the move to blender.org, and a signed contract with NaN, we can now also address another issue; getting back all user-content of the old NaN sites. Demos, documentation, tutorials, knowledge base, galleries.
This is an enormous amount of work, for which I prefer to establish a team of volunteers who want to get over that. I’ll post a briefing and ‘call for participation’ later about this. If you’re already interested, just drop me a mail.
We still have to wait for our new server at XS4all to become available. The biggest disaster last week was caused by our old provider suddenly quiting sponsoring. The current temporal server only allows a limited bandwidth. This is solved within 1-2 weeks, after that we can speed up some more.
According the blender3d.org site, the foundation has 3 main goals. The first one has been reached (thanks!). But the actual work now only begins. That’s the second goal, establish good coder/artist services, in the widest sense of the word. That project just started, and will take months to complete. We’ll get there, but please understand that there’s no 25 people company behind Blender anymore, so things might seem to go slow…
Cyas!
-Ton-
