The floor texture is split into two halves but the right half of it (shown below) is misaligned with the left half. This used to be just one, single, large face that clipped through the round section in the middle, but the individual who textured this split it into two.
I tried repositioning it in the UV editor, but there is a shiny metal section that appears.
I did not texture this project, someone else here on this forum did about 3 years ago…
Could someone either find a way to fix this or retexture the floor and try to replicate the same dirty, gritty, worn and scratched metal loot?