The one I rendered with 2.63a looks perfect. Can someone tell me how to fix it in 2.68a? thanks!!
I don’t know how to help you, but I would look in the 2.68a release notes to see what has changed surrounding the tools that are used for that type of modeling. Should help you to track down the problem.
It looks like the UV’s are being subdivided or something. I’d export the model in 2.63 as an obj and import it into 2.68. This doesn’t look like an unsolvable problem though. Its just the image texture on the screen that is being buggered. It might help to upload the .blend of the 2.63 version so ppl can open it and see if they can fix it.