so i have this problem with fracture where when i simulate it the shards all fly apart right away instead of interacting with the other objects in the scene the shard react with eachother instead, leaving me with a stupid looking bundle of shard that all drift down in a clump. see the very start of the video to see what i’m talking about. how can i stop this effect
Right after spawning in the fractures, spawn in a sphere of similar size in the same position. Make sure it has collision enabled, and only keep it in the scene for one frame.
The fractures should fly outward from the sphere, as they try to exit it’s collision bounds.
You need to care the margins.
[Physics tab/Collision Bounds/Margin]