please help me with this issue

Hi people,
demigamer here…

first let me introduce myself,
i’m a student and making models is just one of my hobby’s
i’ve worked with Sketchup but as you know people its not the Best program for rigging haha…

so I knew blender was more my thing.

but now i made a testing model for learning ‘how to rig’

and I’m almost there…

I found how to use IK bones (inverse kinematics)

and they move smooth and good !

so I’m kinda glad I can do that already.

NOW I have a problem

I’ll try explain as best as I can

I know my english is very bad but we only learn the basics on school…

QUESTION/PROBLEM:

when I setted up like four keyframes I wanted to Play my animation, but the weird thing is that my model falls down…

if I reset my rigged object and play my keyframes by hand(mouse) and move it over the keyframes it goes fine ( if I do it fast)

if I do it very slow it also falls…

And if I reverse play it goes al good…

I don’t know what I’m doing wrong…

please help me out

for you people for making it a littl’ easy I tried to add a print screen…

thanks for helping anyway… I want to make some progress.

Oh and yes even if I don’t add keyframes it falls down… its like there is already a keyframe set but I can’t find…

you see I selected the model and not the rig for pose mode… but it doesn’t matter

I hope you guys find out what the problem is

here a mediafire link for my model.

http://www.mediafire.com/download/qczw621qd5v8mcc/testing+rig+rigged.blend


Hi, you need to clean up your rig first:

Out liner lists two Armature object in the scene. Why? One of them have no bones in it.

Many of the offset bones are not parented to anything. They are not connected to other part of the rig. You need set bone relationship.

i’ll try and update soon…

still cannot find how figuring it out…

I found how to remove the armature in my scene.

but I don’t understand the relationship and those offset bones.