Please help with skydome texture

Hey :),

I try to make a racetrack based on the tutorial of Daniel Sefton.
For the sky dome I use a half icosphere which I have placed around my scene.
I selected all the faces, opened the uv image window and opened up the sky texture.
Then I made a UV calculation ( U -> Cylinder from view).
Then I went back to the UV image and scaled and grabbed the net so it fits the picture.
After several attempts (and hours) of scaling and grabbing, I still having overlapping problems.
What did I wrong?
Can someone help me?
I have the Blender file included.

note : I use Blender 2.46

thanks a lot,
Jo Dendauw

Attachments

racetrack_part6_6_with sky dome.blend (861 KB)



The issue with the textures you are experiening is that they don’t tile seamlessly, try a tutorial on that, this one’s great, it’s for Photoshop though, I don’t know if you use PS or not.

Anyways, another solution is mapping your texture a different way, you could do the UV using “unwrap” in which case you’d need to make your texture fill a circle.

Have you considered just throwing away the dome and using an angular map on the background? It works well.

http://blenderartists.org/forum/showthread.php?t=24038&highlight=angular+map

Mystic Dragon used this technique for the sky in the video at this link.
http://blenderartists.org/forum/showthread.php?t=149858&highlight=mystic+dragon

Thanks!!!
The problem is really solved when I render it.
But in the Game Engine mode, I don’t see the skymap.
What I have to do now?

grz