Please Help

Hi I am using Blender as part of a university project, but I am having serious issues on making the menu to go with my animation

Can anyone please help

Cheers

What do you actually want your menu to do?

If you want it to iterate backwards and forwards thru an ipo then just use a property to control your ipo position (remember to use the property option on the ipo actuator).

You could use logic bricks to increase/decrease your property (need to use a property actuator - or python)

Another possibility is to use a timer, but this may be more tedious.

heres a tutorial
http://www.fortunecity.com/skyscraper/true/947/id17.htm

Basic theory in Blender:

-Make you menu as you would any other part of a game (full 3d with textures, lighting extra)

-Each option needs to be on a separate object.

  • then add actors to them and cause them to interact with the user.
    -mouse is always a good bet, but cursor key work great as well

else what exactly do you need help with?

my menu will - hopefully - allow the users to fast forward/rewind the animation, allow them to jump to a section so that they can do a test based on the animation. The biggest problem that I am having to actually getting started on the menu. I take it that all you do is set up some dynamic text, and make the camera track its location?

Thanks will take a look at the tutorial

alternitively insteade of get the camera to track the texts location you could simply parent the text to the camera so its allways just in front of the camera.

dynamic text would work or a texture on an object witht the text written on it. iether should work.

excellent thanks

Never thought of just placing the text as an image on top of an object. Seems so obvious now, cheers