relax forget about camera for a moment.
with your subject/object selected hit the period key on your numpad.
this will make any shift+middle mouse dragging rotate around your ship.
The information view has “File/Add/Render/Help” , for a quick viewport render use
Render-> OpenGL render Image
I wont do things for you, that wouldn’t be helping you. I Will however, suggest a few
things to consider and throw some terms at you that when googled will give you some
ideas to apply to your modeling. (not tooooo bad so far!) The useful terms will be put in Bold
now i opened the ship.blend, looking at the cockpit i notice that the canopy is not attached
there are snapping tools in Blender, with the snap icon ( magnet ) beside it there are various options… briefly, if you have a section of the mesh that you would like to bring really close to another , you can select a vertex, then select snap->face/vertex and when you move the selected vertex over the desired face/vertex you will notice a sudden jump.
the canopy, glass thing, if you look from the inside you can see that you have a folding mesh. select the vert that shouldnt be there, then hit G, and Z and move it down…
then G and X or G and Y to position it correctly.
If you are really patient, i suggest sitting through watching a pro model something
9 installments later and you will have a lot more to think about.
i hope this has been somewhat useful.