Hi there people
I need some help as I am new to Blender. I work as a 3D imager for a company that does life size dinosaurs & other animals for museums. We sculpt the models and then Mill it in sections on a milling machine, assemble it and so forth.
Now until recently we had to sculpt every single scale on a dinosaur by hand, to compensate for the milling machine chamfer. but we are using Software now for the sculpting, saves a lot of time of course, but we need help and tutoring on one aspect of this process, hopefully Blender can do it!
Let me explain: We decided on a simple geometry like hexagons for the skin, (See pic1 attached) .My big concern is will BLENDER be able to create a texture of these simple polygons?
in a nustshell: we basically need to wrap simple geometries (the hexagons-pic1) over complex forms of the model (see pic 2)
*first picture attached is a screenshot of the simple hexagon geometry (original is a vector)
*second is a screenshot of our dinosaur
Hope you can help and direct me to a step by step tutorial…
thanks so much guys