I have scoured the postings here and done searches on "optimise"and “amd” to no avail.
Some times my rendering can take for ever if I am doing complex scenes and sometimes it can take for ever (most times followed by a blender crash) to move high geometry meshes around.
I am going to try the turning off OSA and rendering X2 the size prior to reducing the size for making the AVI movie or reducing the size in Photoshop CS
I can only assume that the best way to go is to optimise for AMD so that i can make my animations with greater ease.
I ave not yet found the link to the instructions and downloadable thingy that i will need.
I am on 2.6 Ghz Amd Athlon with a MSI V class board (capeable of 2.8 Ghz), 40 Gb HD with 73 % free and 512 ram on Windows 2000 OS
Go here. . . it’s intel optimized, but it works faster on my AMD too!
Soz to be a pain but I searched that thread and could only see the link for the original version which is about 2yrs old.
Can someone pls post the link for the latest version?
No its an Nvidia I think.
A complex question. You’ll probably want to start here
Then you’ll want to fing the developers forum at blender.org
There is a sticky called Guides for compiling Blender.
After you have the idea you will want to discover the flags for the specific compiler you’ll be using. For instance the flags for GCC (found in Linux and Cygwin) might be:
cflags = -pipe -O3 -march=athlon-xp -masm=intel -mmmx -m3dnow -mfpmath=sse -fomit-frame-pointer -momit-leaf-frame-pointer
The flags you use for your machine will vary on the hardware you are using. The beauty of the Intel Optimized binary built by AN][ARES is that it will detect which architecture you are using and run accoringly with optimization for your paticular environment.
Hope that answers your question. There are of course many more considerations that have to be taken into account and you’ll discover these as you progress down the learning path. Remain calm, stay patient and keep your goal in mind. Eventually you’ll be able to build your own custom versions of the binary. The difficult bit will be being maintaining your artistic point of view throughout the process. The two schools appear to be mutually exclusive.
Have you tried Yafray yet. The render times are quite a bit faster under the right circumstances. They also have an optimized build.
The first post in the above mentioned thread (https://blenderartists.org/forum/viewtopic.php?t=17626) has the link to the latest version. Although the original post is two years old, it’s edited to keep up with new versions (look at the last edited date at the bottom of the post).
Just to make it easy for you: