The studs have been fixed with the sole using Boolean union.
The sole is hollow on the inside.
However, after applying Boolean, I could see that the vertices on the single object weren’t linked. Will this affect?
Also, if there are any errors, could someone please check the blend file and help me fix it? I realized that I am still a noob at hard surface so I would really appreciate it if an expert could sort me out.
Thanks a lot.
Right now it looks like some of the tread is part of the main body and some is not.
To 3D print that with all the tread on the bottom it all needs to be one solid mesh. For this I’d first put a Weld modifier on all the parts to make sure all the faces don’t have unseen holes. 2nd make sure all the parts are overlapping where they are supposed to be connected to each other. 3rd put the parts together using a Boolean modifier. After that it should be ready to 3D print.
Hi, thanks for reaching out to help. Here is the blend file. I am redoing it so please let me know what I should do and what I shouldn’t. In the blend file, I used booleans to merge the treads and the sole but they don’t seem to be interconnected i.e. when you press ‘L’ to select the linked vertices, the whole object isn’t selected. Please see it for yourself. Thank you again.
Hi, thanks for reaching out to help. Could you check this blend file? I am redoing it so please let me know what I should do and what I shouldn’t. In the blend file, I used booleans to merge the treads and the sole but they don't seem to be interconnected i.e. when you press 'L' to select the linked vertices, the whole object isn't selected. Is that a problem? Please see it for yourself. Thank you again.
Sorry for the late answer, I was on a trip without ntb. There is a few issues with the shoe. Some normals are inside out. Some booleans weren’t done right and made a mess geometry that can be an issue when printing. It was probably that the geometry wasn’t intersecting, when boolean was proceed. To be sure it is printable without any issues I repaired the normals, used voxel remesh to redefine geometry and used decimate modifier to get rid of too dense geometry, so the file wouldn’t have a 1Gb of disk space. Checked manifold geometry. Here is the STL that is ready to slice and print. https://we.tl/t-gGrP7t3YAW
Hi, Thanks a lot. Sorry for the trouble. I really appreciate your help. However, I did the modelling again from scratch and now it is much better. Thank you very much again. You can see the new version here if you like: