Giving a shot doing a boat based on a concept art by Gabe Gonzalez.
Blocking out and struggling to not go too fast about doing meshes too dense.
Giving a shot doing a boat based on a concept art by Gabe Gonzalez.
Blocking out and struggling to not go too fast about doing meshes too dense.
Nice topology! Looking forward to more
I made a dozens of boats in the past, including the Spanish galleons and such, and I can ensure you that so far you’re working correctly Good mesh density, for the current progress, and good shape overhaul. Nice job!
I misread your title as “Pleasure Bot”. I am slightly dissapointed that it’s just a boat.
Thank you! Good to know I’m on a right track it really means a lot to me
Oh don’t worry Romaji I’ll be creating whole scene or rather diorama just for that boat. I will add some fruits and wine to it later on
Ready lowpoly mesh. It still need some tweaks to do. I should delete some faces here and there, make it more dense in some places and after that it’ll be ready for sculpting
Nice progression! Looks like a great base for sculpting already!
Haven’t post in a while because I was struggling with setting up sculpting (cuz truth is I’m doing it for the first time practically) and figuring out how to even do it “properly”
So here are some parts that I’ve sculpted so far
Hey, so I’ve made some progress on the main part of the boat.
Also made a little gif:
Here’s a low poly version for baking
And highpoly sculpt with some lowpoly parts that don’t need highpoly versions
Fixed front shield thing so the lines don’t look wobbly.
I feel like the railing on the bow of the boat should be more reliable to the concept.
I’ve made some basic UVs for it but I’ll hold up with baking for now because I want to redo that railing (it looks so flat!!!)
Also I rearanged how I handle my project.
Before I had everything in one file separeted with different collections:
Everything seems spot on! You pretty much keep doing exactly what is correct
Great work with the sculpting! Gives it a very natural feeling!