EDIT: Never Mind I think if I reorient a new box and the parent it to the hand it should correct itself. Sheesh. Sorry for panicing there.
I just armatured a hand that is going to be in a game attempt called :
“Ninja Hand: And You Thought You’d Killed a Ninja”
Basically you’re a severed hand carrying out the rest of your body’s final mission.
But apparently, I must have modeled him or posed him off of the wrong axis or something because now gravity only pulls him sideways instead of straight down. If you think you need to blend to be able to help me please say so. He’s running and everything, but he just falls the wrong way. Please help.