Hello, I have this antialiasing problem when saving PNGs in Blender.
I am trying to make sprites for an isometric rpg. The goal is to have the sprite itself antialiased, but not its border with the transparent background. I believe I use all the right settings, even the result in Blender’s render window is as expected. The problem is when I save the image, somehow the border between solid and transparent pixels becomes antialiased.
If I don’t use any antialiasing, the border between solid and transparent pixels is not antialiased, even when saving the image. All in all this seems like a bug to me. Could anyone else perhaps test this? See the attached image for my rendering settings.