Png frames to gimp and back

I have a cannon ball with a fuse. I also have smoke coming out of the fuse, but I want to render it in png and go to gimp and down load all the png files to use a red brush to make it look like the fuse is lid also. Is there a way to do this in gimp so I can paint each frame and then send it back to blender to render in a avi file?

I was able to do this in Image ready and paint each frame, but do not know how to save all those edited frames with the frames painted back to a png so I can bring it back to blender. I have Image ready version 7…It would be great to do all this in blender, if blender has a paint application within blender, but if not, maybe gimp could do it?

Why do you want to paint the burning fuse effect outside of blender?
You can set the animation render type to png in the scene tab. When you press the render animation button a sequence will be created of all the frames in your render range. These can be modified directly and loaded up as an image strip in the VSE to be played back seamlessly.

You really want to do that burning-fuse in Blender, and there are tutorials to show you how. Attempting to use Gimp in this way is going to be profoundly labor-intensive and will produce generally unsatisfactory results … through no fault of Gimp (or Blender).

If you’re having trouble doing a burning-fuse, reconsider seriously whether your footage actually has to show that effect on-screen. It probably doesn’t, and might be considerably tighter if it doesn’t. You can edit your way out of any tight spot, because we all know that bombs have fuses, and we all have imaginations. If that effect is going to be problematic at your current technical skill-level, don’t invest huge amounts of time and effort to show it: figure out a different way to convey the key point.

Ironically, sometimes the best shots are the ones that you don’t show. (I watched the movie, The Name of the Rose, on broadcast television where a long and very-graphic :eek: sex scene was edited completely out … and the film was much, much stronger and more effective without it.) Just give us enough to let us understand the story. Show the bad guy holding a match and bending down. CUT TO: Maybe show light (from the match, from the fuse) flickering against a nearby wooden box. CUT TO: “Kaboom!” We’ll understand. Don’t waste beats that could be spent on the story actually showing us things we can safely guess. Keep it moving.

Haha, unless it is a title shot like Mission Impossible!

Apart from doing a particle sim, if you want a cool art look, you could create a sparkle in GIMP and import that on a plane in Blender. Constrain the plane so that it allways faces the camera and track it over the fuse. Rotate the plane so that it spins wildly simulating a random flicker. Comp that over the bomb/fuse.

Why do you want to paint the burning fuse effect outside of blender?
You can set the animation render type to png in the scene tab. When you press the render animation button a sequence will be created of all the frames in your render range. These can be modified directly and loaded up as an image strip in the VSE to be played back seamlessly.

Thanks 3point edit…how do you modified directly to the png files in blender…do I use a some type of paint brush to put a spark or something red to make it look like a fuse buring on some frames? I must be having a senior moment, if the answer is so obivous?



I want to put a few frames with red to make it look like a fuse burning. Some say to do the red in blender PNG files, but I do not know how to do that…I know that by animating PNG it puts individual frames, but how to I paint a red dot on the frame?

If you have a 3d blender file of the fuse burning that you have not animated, then just include a plane with a red dot mapped on it. Then attach that to he end fuse. Other wise you could do this with the compositor by loading up your png sequence as a movie then use a translate node to move the red spot around. Then combine both images with a mix node. If this sounds to complicated just have a look for some tutorials, it really is quite simple.