PNG or saved images to behave as "new images".

Hello Blendurians.

There’s something that has been bugging me lately.

When you’re texture painting an object and the texture is a previously saved one you can’t get a live feedback from the 3D viewport under the Cycles Rendered mode but this is no problem when the texture is one that you just created and living in the temporal files (RAM or whatever) of your project.

Is there any easy way to force this behavior for saved files? I’m asking because you’re pretty much screwed if you have to resume your work some other time.


Packing the image did the trick.

Dunno why it shouldn’t behave like this by default.