Hello good blenderers !
I am currently working on model that requires a PNG image overlaping on a blender texture (the grey band above the keyboard on the following image)
The problem is, even if part of the image is transparent, it appers at black in the viewport (and render). I tried a lot of stuff to pass over this, but nothing works… The MixRGB doesn’t take in count the transparency. I checked in google, and all the solutions proposed are not for this kind of situation (a mix between two textures), only for one texture alone.
Does anybody knows how to manage this problem ? The band must be totally visible as well as the white-but-a-very-bit-yellow-plastic texture, like shown in the first image (i divided the plane where the band image is on to achieve that, but i don’t like this method)