This was supposed to be a “quick” hard-surface practice and it turned out cool enough to share.
The character is called “Poc” and originates from a Mass Effect: Andromeda enemy.

It’s the first time using Blender Hard-Ops as well and as the project progressed I reverted back to the old school modeling workflow for the most part because I experienced loss in control and speed.

Made with Blender
Textured with Substance Painter

More WIPs on the Artstation Post