just a question and maybe somebode can give me answeres. Why are blender internal and cycles procedural textures such different?
When using ( for example ) displacement modifier in cycles we have only the blender internal procedural textures… why ?? I mean the procedurals in BI are much better than for cycles and it is realy difficult to do pro.tex. modifier displacement matching a pro.tex.Texture… it is impossible right? And why are they different? Is it realy that difficult to bring them to cycles? Some more procedural textures would be also a big step forward for cycles in my opinion.
Thanks for answeres and tips how to match for example the displacement and texture problem.