My first model shown to this forum so i hope you all like it. Theres still a bit more work to be done for example i am not entirely happy with the cockpit. The backdrop is a bit basic mainly to save rendering times. On the final model I will add textures and subsurfing to chairs. Let me know what you think all comments welcome!
I think the driver will be torched by the exhaust fumes.
Wow, the engines are very detailed. Nice work!
Try a render with some AO and some more adventurous lighting.
Okay here is the latest version. i have scraped the old cockpit in favor of this new one. Alos added some particle effects.
You should use the compositor for your flames as opposed to just a material. I really love all the detail put into it. Also I noticed a number of things on the engine not ‘set smooth’ which is an absolute must in my opinion.
Cheers for the advice but i dont quite grasp composite nodes yet. As for the smoothing cheers for pointing that out. Seems i always miss something when I render it lol.
Okay i need a bit of help. I am using composite nodes to make the fire. I have gotten it the way i want it but now what? how do i render the whole image so that the node effect is only applied to the second layer which is the fire. If i render everything then the effect is applied to everything.
Any ideas? I am fairly new(ish) to blender and havent tried this before.
Cheers
Okay here is the final version:
Verts: 100,439
Polys: 101,693
I have also started a new design (which is alot more detailed) and hoping to put them into a scene of some sort.
Verts: 1,096,038
Polys: 1,101,672
you’re a fantastic modeler, roddsey.
try adding good materials and a good lighting setup (http://matrep.parastudios.de/)
I like your idea.
keep blending.
cheers mate, i have only been using blender for about 3 weeks and havent got the hang of the uv mapping but will try to improve