made entirely in blender, from modeling, texxing (most is procedural, yay!) to compositing. Except for the very light smoke effects I added later in Photoshop.
hop you like it, I’ll probably make a second version, but first I gotta leave this thing for a week or two, got too used to it to see mistakes -.-. Feedback welcome!
I’d say about 15 hours of modeling and 8 hours of trial and error shading (in which I got frustrated bc blender suddenly deleted a painted on texture)