Hey guys, here is a small project to complete my pod serie and get accustomed to the new scattering system using Scatter5 and geometry nodes inside Blender. This was honestly a blast, Blender have now its own forest pack!
So yeah…, strange things can happens on Hilltops !
Scene built in Blender, using Quixel Suite, Graswald, Nature Scans, Scatter 5, render in Cycles, post in Photoshop.
Really nice. Love the series. Amazing work.
Did you model the trees yourself? I’m working on my first render involving vegetation and until now I haven’t really managed to get convincing trees. Any techniques you could recommend or point to?
Much appreciated! Thanks for sharing!
Hey thanks for the kind words! Glad you like the full serie!
And so for the trees, and most of the vegetation assets I used libraries (pines from 3D Shaker here).
I would highly recommand learning to do a few to understand the full process, but for highly photorealistic results and saving lot of time, best plan will usually be to just use assets.
That said, there are better ways than other to make trees. Sapling add-on is very basic, then you have the Grove3D which is great and finally you have Speedtree, that almost comes from another planet, hope this can help!
I had jump in here to check and see if Simon Stålenhag had become a blenderartist… sadly no, but his art is so effing incredible, if others emulate his work, I am all for it. We need more thought -provoking art in this world. Nice piece! Keep it up!
Hey thanks a lot!
Yeah Stalenhag’s work is incredible and so much inspiring, I always had been very influenced by science-fiction that implies the landscape more than just just a backdrop!
So yeah my pods serie is totally a tribute to Stalenhag but including a bit more of my own references, environments and such (including some StarWars influences too).
And it’s also the perfect excuse to train both of my hard surface modeling skills and environment design!
I wish that one day those amazing kind of open world were freely visitable in a 1st person manner…
Your work and Stalenhag work are so amazing !
The 80% is done in blender… needs 20% more for a free FPS roam in the place…
Maybe with VR gogles ?
Yeah, I wish there are more games where you can just explore the worlds without being instantly shot (like in Battlefront )
I’m effectively relying quite on 2D fixing and post. But overall everything is still moving towards a more and more fleshed out finished full 3D. Like by ex the clouds, you can also see in the AO pass are directly alpha planes present in the blender scene!
So yeah soon or later guys, we’ll be there! Cheers!