Point and Click game?

I have never tried making a game but Im just curious if making a point and click game would be like. Maybe a template, example or something? Any info thanks. Using Blender 2.59 btw.

You would need a Function to get Screen Coordinates from your Mouse converted to World Coordinates (or easily said: Where did the Mouse click?). Once achieved, the Basic Mechanics might be simple. Though I find it extraordinarily hard to achieve that Screen-to-World Stuff. Someone will be able to help you, there are Functions concerning this Topic, ready Example .blends, but my own personal Suggestion would, at least right now, be:

~ Wintermute ~

I once found Wintermute Engine when I also wanted to make a Point&Click Game, and I must say, it is a great Engine for it’s Purpose! It gives you practically everything you need to make a proper Adventure Game and if you experiment with it, you might be able to do more as well with it (RPG, etc. …). It is very easy to learn, since everything is pretty much sandboxed to the Basics of what is needed.

EDIT: If you want an Example Game Demo to see whether the Quality matches your Wishes, I personally liked the Demos of The Trader of Stories and Rosemary most.

Thanks:) Going to check that out. I just hope Wintermuteisnt very hard to use. I cant code at all. I know there is anyone engine out there I used a few years ago and it was easy but dont think its as good as this one.

Hey I think Jotoonkid did this already. So you can see how he did it.
http://blenderunderground.com/forums/viewtopic.php?f=20&t=4628

The camera object have good functions for real easy conversion between screen space and 3D space, see:

http://www.blender.org/documentation/blender_python_api_2_59_release/bge.types.html#bge.types.KX_Camera

Look for:

getScreenRay(x, y, dist=inf, property=None)
getScreenVect(x, y)

And the other way around:

getScreenPosition(object)

Why you need to convert coordinates?
You have the “mouse over” and the “mouse over any” sensors. They already do that. So no need to worry about ;).

If you need a template search for the Monkey Island 5 demo. It is a point and cklick and demonstrates a lotof quite clever techiques.
It might still run with 2.49. But I’m not sure.

@LaH I downloaded that and when I press P to play I cant do anything. Wont let me click or anything.

@Monster I can open Monkey Island 5 within blender? They use blender to make it?

I do not think it is the official monkey island. It is named Monkey Island 5 Demo and it looks like Monkey Island. It is quite old (2.3?), you might need to get an older Blender for it. There is a lot to learn from it.

Unfortuntly I can’t find it right now via google. Maybe I still have it at the other PC …

You’ll probably will have to learn Python for any adventure game creation process - you might as well learn the easy Python programming language. Blender’s definitely up to the task, but as Monster pointed out, there is an easy way to do it outside of Python.

Yikes Python lol. I just cant wrap my head around scripting too much. I might just create everything in Blender and take rendered images from it and use into Wintermute Engine. I just hope there isnt a ton of scripting in Wintermute Engine otherwise I might as well just use Blender.

There is Scripting in Wintermute, and the deeper you get into makin’ it all, you also will need it – but as I already mentioned, it is easier, due to its Limitations. Compare it to Python, Python is a Rain Forest, and Wintermute Scripting Language is half a tiny Wood near your House. After reading and following the Tutorial(s) that come with the Wintermute Kit, you will manage all these Basics with just a few Lines.
(While in BGE Python you would still have to code these Basics like »I click there, you go there« in Wintermute it is already done for you, so you just need to command it and it will work. Dialogues would still be coded, but if you look around, there are some Dialogue Editors as well – but I rather trust the Code there. :3 )

Thanks.That gave me the info I needed:)

Compare it to Python, Python is a Rain Forest, and Wintermute Scripting Language is half a tiny Wood near your House.

Wow, amazing comparison.

So… Python’s better? The rain forest is bigger than the half-tiny wood near your house. :slight_smile:

Well, better since its huge Realm offers many Places to go and more fresh Air to be produced, but it might, in the End, be not the best Choice if you want to take a Walk in a calm, safe Place where you would not get lost or being surprised by dangerous Creatures… like Pythons. ;p

You can google for monkeyisland5.blend (5.8 MB). I do not know where I got it from. It should come in a monkeyisland5.zip (1.95MB).

It does not run very well in 2.48. So you should need an earlier version (e.g. 2.42?)

I wish there was in depth game tutorials for Blender 2.5x. Even if you had to buy them I would.
I cant any tutorials for Wintermute Engine either. I just found this http://res.dead-code.org/doku.php/wmebook:start.
Cant find any video tutorials unfortunately.

Dude, there is a Tutorial sent with the Wintermute Kit, together with a Documentation (at the Help Bar in the Project Manager) that explains all the Functions, Tools and Scripting Commands – when you need more Help while getting deeper into Developing and Facing some Problems, you can ask in the Wintermute Forum – there you even get the Chance that a Question you ask there might change and enhance the next Release of the Kit. : D
You also can PM me when you have Questions on Wintermute. I admit I gave up my Projects back then, but soon enough I had enough Knowledge that I could have done some pretty neat Stuff.
(Âh, I miss these Projects… whether I might pick 'em up again? o_o Enough! I want a Screenshot of my last Wintermute Project as Avatar Picture! do)

Thank I must have missed that. I just wish there was video tutorial. I must be picky lol. I just find them easier to understand in case I miss something. Anyways I sign up at the forum when I get a change and save this post for Blender:) Would be cool if there was a huge script for adventure games for Blender or other platforms. I know there scripts for certain things but a in depth huge script for game making would be sweet. Even if you had to pay for it.

On one Hand it would be cool if there were Set Ups for all Basic Game Genres. One huge Script for FPS, one huge Script for RPG, one for Adventures… but on the other Hand it would be to just have several Parts like one full Dialogue Script, several Movement Scripts (plus Point-&-Click), one or several Inventory Scripts, and that one could put those together needed for a particular Game.

Unfortunately, that is rather hard as long as the API changes each now and then – the Templates would become useless after some Realeases, just like I have absolutely no Use of 2.49-Pythonscripts.
But the API is meant to reach a Point where it becomes rather stable, so there might come a Day. ;}