I have a point cloud which is comprised of two objects, and each object is made of loose vertices. The total number of vertices over the two objects is almost one hundred million. There are no edges or faces in either object
I would like to render these point clouds with interactivity, i.e. in the game engine. The only way I have found to render them is to create an object with faces (e.g. a sphere) that is displayed at each vertex. The only problem is that this is way too intensive to use in the game engine, though it works for rendering images and animations.
So my question is whether there is a way to render these vertices without creating any faces. I though a halo material might do it, but I can’t work out any settings that enable these to display.
Thanks in advance for any help