I’m very pleased with the new additions !! Smooth sailing.
I don’t know how easy it would be to handle since I guess the points are drawn separately from the geometry (on top ?) but I very often find myself looking for my vertices and edges when there are are point behind it.
Here’s a snippet of the problem
Would it be possible to add an option to draw geometry on top of the points in edit mode ?
not sure what is it. i let some point draw, i add mesh, go to edit mode, mesh vertices are drawn above points, even single vertex, if they are above points of course
i tried with factory defaults, it’s the same…
can you send me a blend with something so i see it with your display settings? do you use some xray settings anywhere? from what i see, pcv is not set to draw on top because points go through the other mesh in background
Hehe yes you’re very right, it happens in X-RAY mode and in Wire display mode, I should have been more specific.
It is a particular workflow where I use meshes as booleans to cut through objects to model openings in walls for doors and windows for example. So I need to see through the objects for when I collide with the Point Cloud, hence the wire mode.
Is it a limitation of the renderer ? I’m fine with it either way, I just wanted to know if I missed a setting somewhere
To add a bit of information, when I go into X ray mode, the vertices disappear, but the edges are never shown if the object is in Wire display mode.
that’s weird indeed, Suzanne is set to wire and is in edit mode…
i think, from what i see, once something is in wire and in edit mode (and something with xray?), depth buffer is cleared, and everything drawn after (i.e. coming from python) is draw over it no matter what… (i am just speculating)
so nothing to do with it… apart from drawing mesh from python once more together with points…
Alright it makes sense, thanks for taking the time to troubleshoot !
I’ve put together a script to force drawing the mesh using the gpu module, inspired by what the BlenderBIM addon does when creating openings. To be honest I copy/pasted it and removed the parts about object mode since I only care about edit mode.