All lights go through walls.
Actually that isn’t really the case. spot lamps don’t, but they are kind of unrealistic because it shoots a spot at the floor with no light going elsewhere. sun and hemi lamps just go through everything, if you’re doing an outdoor scene
forgot to mention I’m using GLSL for this
have the light added when the player is in that room, and removed when he is not,
I like the idea, until I realized that I need something to be always on. This is so that the player can see a lit room and go towards it
Great ideas. I think that these are premium ideas I can actually to make the game lighting definitely more realistic. I can do them but with my current setup of my game, option 3 and option 1 are out for my particular game…It will take me a bit of learning to understand how to use raytraced shadows and any other baking techniques besides normal and ambient though
I think I’ll just stick with my original “solve” that is much worse than any of you ideas: spot lamp with sphere enabled. I know this is inefficient and takes up a lot of GPU resources…but…