Hi all , i am trying to render a sequence of pointclouds which i recorded with an app. i converted the sequence into geometrynodes and the points are now cubes … all works … just i am trying to get rid of the noisy look when the frames advance and was wondering if anybody here had any workaround .
infact my biggest wish would be to mesh the sequence into something like a metaball or something …
anybody could point me in the right direction ?
Cheers