Thanks for the input. Though I already use most of these techniques it is nice to have it confirmed that I’m moving in the right direction.
When I said “pro” I didn’t refer to “elite”, but merely “seasoned” or “experienced”. I have for some time wanted to find a resonable way to use creases effectively since I’ve always felt adding geometry more of a “hack” than a logic approach, but I still keep coming back. The crease tool is actuallly quite ok when it comes to shaping meshes. It real weakness is that the mesh is often smoothed, and therefore the normal gets interpolated between the faces and thus messes with lighting. I think it might be possible to compensate for this to make it behave like a face-normal when edges are sharp, but it doesn’t seem to do that. I saw that someone was updating the tool (according to the wiki) but I’m not sure if the work is discontinued.
Another thing I’ve been thinking of lately. Some tools produce a lot of tris, more than necessary in fact. That is not the big problem though. The big problem is that it is cumbersome to clean up the mess. I would like a tool where, a bit like the “Rem doubles”-tool where one could automaticly merge tris who are connected (sharing an edge) and have a plane equation that is very close to each other (to form a “flat” quad). How close might be set by the user (similar to limit in “rem doubles”). It should also make sure to merge the tris wich share the biggest edge first (since this is most likely to be the hypotenuse), but that may be optional.
It would also be nice if the bridge- and “bevel center”-script became native tools since their uses are many and common.
I would also like to see more “helper-functions” to many modeling tools (like the ones found in Autocad). For instance, the possibility to lock manipulation along a plane normal. For example: pressing G for grab, pressing [some hotkey for this tool], selecting a face (it could automaticly jump into face select mode and then back to previous mode), a line is then drawn through this face’ normal (just like when constraining to an axis and when extruding) and manipulates it only alongside this axis. It might also use shift-click to constrain it to the plane (same as now with the axes, i.e shift-x selects the y/z-plane).
There are tons of other small nitpicks that really could enhance the current tools from good to “awesome”. The edge-slide function (currently in alpha) in one of those examples that have now been added to the tools. In relation to many features, these kinds of “helper-tools” are quite trivial, but adds a LOT to the workflow and the pace. It should be something to consider for future releases, imo. I’m not whining, and the current tools are great, I just meant that this is somewhat of an unexplored territory. hint hint