Is there a way to use fields to randomize volume density? or maybe using different method to scatter points in volume
That density socket on Mesh to Volume is not a diamondshape field socket, so you need another way.
Heres one maybe. Use the math multiplly and colorramp to control density
Hope that helps
I cant use volume cube , i need to do that on converted mesh to volume , anyways i figured it out, thanks anyways!
Cool maybe drop yr solution here, so people searching will be helped.