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There’s no hard rules about pole placement, because pole targets are an artistic tool used for tweaking. Their placement is highly dependent on the rig and the shot- some animations may leave the pole target in one place the whole time, others will move it around the whole time. I wouldn’t stress “proper” placement, you’re going to be moving it once you start animating anyway
oh! thank you However, when using Maya, if the exact location was not correct, IK was wrong a lot. but Is it the strength of Blender that the ik does not change even if the position of the pole vector is not correct?