Polish blender tutorial

http://www.tutoriale.blender.pl/Blender_Logo_2/

Is there an English translation to the above tutorial to be found anywhere?

No but there is a .blend

http://www.tutoriale.blender.pl/Blender_Logo_2/logo.blend. Paste this link into google and it should download from there.

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Thanks for the lead.

I downloaded this file… but it doesn’t work.

I press F12 and I got black render. I moved the camera so that it points at the logo. but still - the render is black.

the same happens to you?

yep, same here. I have no problem doing the text/plane. It’s the settings for spotlight and the smokey/lightray effect I’m having a hard time duplicating. I tried babel but they don’t have a Polish translate. Let me know if you advance.

For the smokey light effect, do the following:

  1. Make you light a spot
  2. Set the method to HALO in the light options on the left
  3. Set the Halo samples/steps to anything higher than 1, (12 is max)
  4. Make sure the spot passes through the holes in the plane
  5. Render and voila.

BgDM

you are a lucky man :wink: I translated this (because I’m from poland)

http://absurd.kozicki.pl:8435/~www/blender/tutorial/logo2.htm

but this tutorial will not be there forever. I thing that the longest possible time is about one month.

ok. now I’m going to follow this (english version) tutorial, and see if it works :wink:

lucky indeed. thank you :slight_smile: I have it stored in my blender tutorials folder. Perhaps you could submit the tutorial to Iaminnocent on this board so it can be kept in the tutorial list somehow. It’s a neat effect.
I’m Polish but second generation American. It’s been a long time since I’ve been able to read or hear my ancestral language.
ok now I’ll see If I can get the effect.

BgDM What setting should I be looking at to make the plane opaque. For some reason the blue spotlight is making the plane blue instead of the actual material or texture I am using. My material settings show alpha at 1
:-? Nor is there any sign of mist

edited:

tah dah! turned on shadows in the display buttons windows :slight_smile: thanks so much. What a really cool effect!

hey! I got it!

I followed exactly instructions BgDM gave to me.

but I started with a new drawing, as this savefile doesn’t seem to work.

I drew some cubes, just to to form a hole inside. then I placed this spot light behind. Just as BgDM said. but it didn’t work.

I looked carefully, and I wasn’t sure, but maybe I saw a ray of light coming from the hole. so I increased light energy to maximum ( 10 ) and rendered again.

and there was a ray of light coming from the hole. but why I had to set energy to 10 ? thats very big value…

I got it!

you must set the DIST to be greater than the distance from lightsource to the plate.

in fact DIST is how long those rays will be… so if the don’t reach the plate - there is no rays effect

I also updated this tutorial that I quickly translated :wink:

To create the text/hole mesh, I believe that it would be much easier to use the automatic hole detection feature that Blender has for curves, rather than manually facing everything.

Delete the default plane,
Add a Bezier circle, scale it up about a factor of 5 or so, in edit mode with all handles selected press [V], and then rotate it 45 degrees,
Add text, center it, scale it up a bit if required, and convert it to a curve,
Now in object mode select the text (curve) and the curve object and join them (press Ctrl_j) ,
Set ‘Ext1’ to 0.1 and ‘Ext2’ to .02 ; Increase Bevresol up to 4 or 6,
Press [z] for shaded view mode.

(You can also convert the final product to mesh, I haven’t tried this yet; so I am not sure if it is required) You also would probably need to do a Ctrl_n to make sure the final mesh’s normals are pointing outwards.

How I did it.

I converted the text to a mesh>extruded mesh plane/text>w key>delete unwanted objects

is it possible to cast those rays through transparent colored glass? so that the ray will change it’s color?

And you could create nice effect of church stained glass?