I second the initiative ! I think there was a similar poll a few years ago, it would be nice to see the percentages evolve. I think we’re more and more professionals today as Blender becomes a really good alternative.
@drgci yeah you’ll get there. Never get tired of submitting your resume to smaller companies as well, they generally have a lower barrier of entry as they might not be able to afford the big names - I stayed some time at several companies and took the opportunity to hone my skills, now I can more or less make a living with rigging (complementing with animation).
Good continuation !
Maybe a little different. I use blender for CAD to build custom cnc patterns for sale. I really like the fluidity in the interface and eye-balling accuracy. I just started using blender in its CG function in the last two years and might have an addiction now to it.
Hadriscus - yes, it’d be really interesting to see a comparison a year from now. Seeing that companies account only for 1/3 of the development fund, I’d really like to see that number go up.
Blender could be used as a modeling tool in production in most cases as is. The company I’m working for has roughly 100 modelers, with me the only one using Blender on a daily basis one can only wonder what could happen with a chunk of that 160k going every year for Maya subscriptions going to the Blender Foundation instead.
OLG Could be interesting to see how Blender splits up across professions as well. CAD/Game Dev/VFX, or even Modeling/Anim/FX etc.
But yes, Blender is pretty addictive - not sure what it is, but daily builds and well documented, accessible development are a big part of it for me.
I’m a hobbyist but considering becoming a freelancer. I love blender and constantly support it, it would be nice if I can support myself financially with blender.