I was just wondering what most people start out with when they go to model something. i realise that it might vary depending on what your doing but just on average what do you like the best? Reply if you do somthing thats not on the list
I actually start with nothing :). I add a cube just top open up a new object and mesh DataBlock (and I use a cube because it has no extra dialog boxes). After that I just start adding verticies on top of my sketch.
Yes, I use the point-to-point modeling method, none of that box modeling stuff ;). And I know the advantages of both, but I just prefer to put my edges down first because then I’ll have a likeness of my original sketch right away.
I draw all of my sketches, because I want to make my own stuff instead of someone elses :). Then I figure out where my most important edges should go, and then start from there, as you can see from the image above.
Cube, generally. But if it’s not the best method, then I’ll erase its verts and go point-by-point. Which is why I sometimes end up with a lost of scenes containing one meshes named Cube.xxx …
Cube seems more natural to me.
When you model with clay it’s the same thing.
But it turns out that polygon modelling or vertice modelling is the best way.
Especially for animation.
If that doesn’t work, you can always try primitive modelling :]
I haven’t found a method that always works well for me. (I’m pretty new at this) I did wonder though, how do you properly face the point to point edge loop technique? I can’t seem to get it. Same with curves, I always get strange effects when the light hits it.