okay from what ive heard for a game your character model should be about 2,000 polys and the scenery about 10,000 polys (is this right?) how in the heck do you guys get your models down to 2,000?
maybe its just a habit of mine to make everything so detailed but my models even when im trying to cut back are at around 14,000 polys.
im working on a model right now and just the character plus clothes is (was) yet again 14,000 polys ive been madly merging alot of them and have got it down to 12,000 but i still need to get rid of another…10,000 :spin: .
can anyone give me some tips and suggestions on keeping the poly count as low as 2,000? (or whatever a good amount is) and what are the effects of having character models with many polys. (im assuming it will just lower the fps).