Hello, I am fairly new to Blender, and was wondering what some triangle counts for video games might look like. I would just like to know at what point things might be too much for; first person objects, and characters and whatnot. And maybe what some triple A video games have for their characters and objects. Thank you for your help, and sorry if this is posted in the wrong thread. As well, apologies if this has been asked before. Cheers.
I asked this not to long ago. I think you get it as low as you can without losing your basic shape. Here’s a video going from 475,000 vertices down to 500. https://m.youtube.com/watch?v=ApzVWuPa4A4