Poly or particle hair?

I’m just facing a problem: which hair technology to choose for a bit complicated hairstyle? Are the poly ones or the particle ones? I admit I haven’t tried, but I’m looking for someone experienced in hairstyling to advise me… I’m really new to the hair system and such.

haven’t done much with poly hair myself, but in gerneral, i’d use particle hair for animations/stills and polygon hair for games/realtime rendering.
although with particles it seems to be harder to make changes (to the mesh,afterward)… at least that’s what I’m experiencing right now.
As for the complex part: I think in theory, blender’s quite capable of complicated hairstyles. but I haven’t done enough of that to tell you more.
are you making a game character or do you just want to render something?

For now, it’s a still image, maybe an animation when it comes to it. No real-time rendering at all. Thanks, I was just curious about capabilities of the hair system…