Poly Reduction?

Is there any way to remove hidden polys in Blender? When the LDRAW import scripts bring in a model, they bring in the whole thing, ordinarily fine, but these are destined for the game Homeworld 2. I don’t need all those polys that aren’t even visible.

-Stefan-

You can select the visible poly’s in the normal way and then invert the selection and delete. (Select menu in the 3d header)

GreyBeard

I understand what you’re saying, but how do I “normally select” the polys? Just clicking on all the polys I see?

Here is the model I’m working on, btw:
http://www.brickshelf.com/gallery/sastrei/Miscellany/blender2.jpg

-Stefan-

in solid view click b twice to give you the round select tool and pass it over the faces you can see, with the square thing clicked for the visible only select mode ( i hope that makes sense )

Woo!!! I deleted a couple faces I wanted on accident, but that chopped the count by 2 thirds, it’s down around where I need it now. Thanks very much y’all!

-Stefan-