Poly units: What are they?

Hi, I’m Wahib, or PolyPainter22. I just joined this community today. But I have been using Blender and trying to learn the ropes for the past 8 weeks now.

At a tortoise :turtle: pace, to be honest. But I’m trying to speed up my progress on a commercial project I’m part of.

Basically, I need to make a model for a game targeted on Oculus Quest devices.

I am wondering what scale or factor the statistics for Poly info uses. Can anyone please clear this up?

Are the values shown here for Faces and Triangles ‘single’ units, or larger? And if larger, are they per 1,000 or per 100,000? :thinking:

Also, looking online, I see info stating that the poly count shouldn’t go over 100,000. But then I see this other article that says “240.000”. Because it’s a full-stop before the zeros, I was just hoping to clarify whether it says ‘240’ or ‘240,000’.

Ideally, I don’t want to have already gone over the necessary poly-count, of 100,000. But if the units are larger than just ‘single digits’, then I will look to reduce the poly count.

Sorry for the lengthy message. Your help is much appreciated. :ok_hand:t4:

Hello Wahib and welcome to Blenderartists,

There are no units. It’s the exact count of Triangle or Faces in your scene !

It’s 240 000, I think the full-stop is just here to separate units better.

What can be confusing (at least to me) is that the world polygon is a big vague. It’s better when it’s expressed in triangles.
Because one quad is one polygon made of two triangles. And N-Gon, Quads ends up being converted to triangles in the end when rendering.

So generally I take the polycount as a triangle count, that can explain why some specs talk about 100 000 polys ( meaning quads) and other 200 000 (meaning tris) …
That said I’m not working with real time so take all this with a grain of salt.

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Okay thanks. So in this case then, if it’s exact numbers, the triangles in my mesh is 394 exactly and not 394,000. So I should be okay to continue? :smile:

I was worried, but if they’re exact numbers, that’s a relief. Thanks for clearing that up.

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Haha yes, you can continue to model ! no problem you’ve done great !