Also, looking online, I see info stating that the poly count shouldn’t go over 100,000. But then I see this other article that says “240.000”. Because it’s a full-stop before the zeros, I was just hoping to clarify whether it says ‘240’ or ‘240,000’.
There are no units. It’s the exact count of Triangle or Faces in your scene !
It’s 240 000, I think the full-stop is just here to separate units better.
What can be confusing (at least to me) is that the world polygon is a big vague. It’s better when it’s expressed in triangles.
Because one quad is one polygon made of two triangles. And N-Gon, Quads ends up being converted to triangles in the end when rendering.
So generally I take the polycount as a triangle count, that can explain why some specs talk about 100 000 polys ( meaning quads) and other 200 000 (meaning tris) …
That said I’m not working with real time so take all this with a grain of salt.