Just wanted to know if there is a way to get the total polycount of only the viewed meshes in the Blender viewport?
in the upper right of your screen there is a face count. It only counts meshes that are on the current layer(s).
Thank you, jrkirby. Did not know that was dependent on layers. Now I can have a complete poly count of my meshes for my character. Awesome.
one more question though, is there anyway to get an accurate count of tris rather than just faces form my character. This may seem picky but I don’t want to just multiply this by 2 to get a triangle count when I have triangles present in the topology, this method will multiply the triangles as well. I want an accurate count without having to do the math myself.
Just to note - Next release (2.64) will have tri count up on the header in edit mode also:
That will be handy to have! Not as handy as when I was working with an open source theme park creation project (we were very worried about tri/polys due to the potential for how much could be on screen at once) but still handy